I assume that the bones that are around the arms and legs move the arms and legs in some way, but again just not in blender. And btw, are there any sim rigs for Maya for download? Or are they just for EA?Īnd there are many other little bones on sim rigs that don't do anything either, like the that big black bone in the mid-spine of the rig. But say if I were to recreate the walking animation, and I used the root offset bone, the sim in-game would just walk in-place. So since it's an EA animation, it works in game and all that. Like there's this one root offset bone that I think apparently moves the sim rig in Maya, but however it does nothing in blender than just move on it's own. Of course, I'm just asking to the ones who might know, which most probably many don't know. So, I've been wondering and trying to figure out what some bones do on the sim rigs.